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	<title>E-Access Bulletin Live &#187; Games</title>
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	<description>Access to technology for all</description>
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		<title>Gaming industry told that “tiny tweaks” equal huge accessibility boosts</title>
		<link>http://www.headstar.com/eablive/?p=1786</link>
		<comments>http://www.headstar.com/eablive/?p=1786#comments</comments>
		<pubDate>Fri, 30 Nov 2018 18:59:01 +0000</pubDate>
		<dc:creator><![CDATA[Tristan Parker]]></dc:creator>
				<category><![CDATA[Arts and culture]]></category>
		<category><![CDATA[Digital inclusion]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Accessible games]]></category>
		<category><![CDATA[Development]]></category>
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		<category><![CDATA[Techshare Pro]]></category>

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		<description><![CDATA[Video game developers have been asked to make their products more inclusive for players with disabilities by sector experts at an event in London. In a session on ‘Accessible games’ at TechShare Pro 2018 (a wide-ranging digital accessibility conference), three speakers explained to delegates why accessibility is so important in this area and explained what [&#8230;]]]></description>
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		<title>‘Audiogame Jam’ will spawn accessible games for visually impaired players</title>
		<link>http://www.headstar.com/eablive/?p=1728</link>
		<comments>http://www.headstar.com/eablive/?p=1728#comments</comments>
		<pubDate>Sun, 30 Sep 2018 18:02:47 +0000</pubDate>
		<dc:creator><![CDATA[Tristan Parker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Audiogame Jam]]></category>
		<category><![CDATA[Gave development]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[RNIB]]></category>

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		<description><![CDATA[A series of audio-based videogames that can be played without sight will be created during a ten-day ‘Audiogame Jam’ in October, to raise funds for the Royal National Institute of Blind People (RNIB) and spread awareness of the barriers faced by blind and visually impaired gamers. Game developers from around the world will take part [&#8230;]]]></description>
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		<title>Gaming industry takes One Special Day out to raise £100,000</title>
		<link>http://www.headstar.com/eablive/?p=1385</link>
		<comments>http://www.headstar.com/eablive/?p=1385#comments</comments>
		<pubDate>Sun, 24 Sep 2017 15:58:25 +0000</pubDate>
		<dc:creator><![CDATA[Tristan Parker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Accessible gaming]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[specialeffect]]></category>

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		<description><![CDATA[The video games industry is being asked to raise £100,000 in a single day later this month, to boost and support the number of gamers with disabilities. Organised by gaming charity SpecialEffect, the One Special Day fundraising project takes place on September 29. The organisers are asking developers and other companies from across the video [&#8230;]]]></description>
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		<title>Gaming interview: ‘Tau Station’ – making a whole universe accessible</title>
		<link>http://www.headstar.com/eablive/?p=1301</link>
		<comments>http://www.headstar.com/eablive/?p=1301#comments</comments>
		<pubDate>Tue, 31 Jan 2017 23:54:45 +0000</pubDate>
		<dc:creator><![CDATA[Tristan Parker]]></dc:creator>
				<category><![CDATA[Digital inclusion]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Accessibility]]></category>
		<category><![CDATA[Accessible gaming]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Tau Station]]></category>

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		<description><![CDATA[As the accessible gaming community grows at a rapid pace, so too does the number of games being developed with accessibility for all users in mind. ‘Tau Station’ is a fascinating example of good practice in this area. A free, text-based MMORPG (massively multiplayer online role-playing game) with a science fiction theme, ‘Tau Station’ gives [&#8230;]]]></description>
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		<title>Video games without the visuals for blind gamers</title>
		<link>http://www.headstar.com/eablive/?p=1274</link>
		<comments>http://www.headstar.com/eablive/?p=1274#comments</comments>
		<pubDate>Wed, 21 Dec 2016 20:44:20 +0000</pubDate>
		<dc:creator><![CDATA[Tristan Parker]]></dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Accessible games]]></category>
		<category><![CDATA[Audio Game Hub]]></category>

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		<description><![CDATA[A series of five new audio-based video games for blind and visually impaired users are being designed, after a crowdfunding campaign to support the project achieved over 150% of its target funding. The games, including versions of classic arcade title ‘Frogger’ and a cricket game, will be available on mobile devices, tablet computers and desktop [&#8230;]]]></description>
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		<title>Academia and industry combine forces to push forward gaming accessibility</title>
		<link>http://www.headstar.com/eablive/?p=1129</link>
		<comments>http://www.headstar.com/eablive/?p=1129#comments</comments>
		<pubDate>Tue, 29 Mar 2016 20:09:19 +0000</pubDate>
		<dc:creator><![CDATA[Tristan Parker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Accessible games]]></category>
		<category><![CDATA[news]]></category>

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		<description><![CDATA[Research into how video games can be made more accessible is being led by a computer science team from a UK university, who will work with game developers and partners including the BBC. Dr Michael Heron and Dr Michael Crabb from the School of Computing Science and Digital Media at Robert Gordon University, Scotland, will [&#8230;]]]></description>
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		<title>Video gaming charity expands its reach by delivering bonus packs</title>
		<link>http://www.headstar.com/eablive/?p=1109</link>
		<comments>http://www.headstar.com/eablive/?p=1109#comments</comments>
		<pubDate>Sun, 21 Feb 2016 19:10:08 +0000</pubDate>
		<dc:creator><![CDATA[Tristan Parker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

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		<description><![CDATA[A gaming charity has begun giving out ‘Expansion Packs’ containing assistive technology and video games to specialist care homes and organisations working with individuals with disabilities around the United States. The AbleGamers Foundation gives video game fans with disabilities the chance to play games and connect with others, through what it claims is the largest [&#8230;]]]></description>
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		<title>Accessible video gaming: gateway to modern life</title>
		<link>http://www.headstar.com/eablive/?p=1045</link>
		<comments>http://www.headstar.com/eablive/?p=1045#comments</comments>
		<pubDate>Tue, 29 Jul 2014 10:40:52 +0000</pubDate>
		<dc:creator><![CDATA[Dan Jellinek]]></dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Accessible games]]></category>

		<guid isPermaLink="false">http://www.headstar.com/eablive/?p=1045</guid>
		<description><![CDATA[This month SpecialEffect, a charity pioneering access to video gaming by people with disabilities, won top prize in the Accessibility category at the national Technology4Good Awards. Here, the organisation’s head of communications Mark Saville talks to E-Access Bulletin editor Dan Jellinek about how it goes about bringing games to everyone – and why this matters. [&#8230;]]]></description>
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		<title>Accessible gaming guidelines win US award</title>
		<link>http://www.headstar.com/eablive/?p=1040</link>
		<comments>http://www.headstar.com/eablive/?p=1040#comments</comments>
		<pubDate>Sun, 29 Jun 2014 20:18:54 +0000</pubDate>
		<dc:creator><![CDATA[Dan Jellinek]]></dc:creator>
				<category><![CDATA[Awards]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Accessible games]]></category>

		<guid isPermaLink="false">http://www.headstar.com/eablive/?p=1040</guid>
		<description><![CDATA[A set of international guidelines to make computer games more accessible to gamers with disabilities has won an award from the US-based Federal Communications Commission (FCC). The Game Accessibility Guidelines won the intellectual and developmental disabilities category of the annual FCC Chairman’s Awards for Advancements in Accessibility. Launched in 2012, the guidelines were created by [&#8230;]]]></description>
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		<title>Accessible Video Games: Serious Fun, Serious Business</title>
		<link>http://www.headstar.com/eablive/?p=891</link>
		<comments>http://www.headstar.com/eablive/?p=891#comments</comments>
		<pubDate>Fri, 28 Jun 2013 15:23:51 +0000</pubDate>
		<dc:creator><![CDATA[Tristan Parker]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Accessible games]]></category>
		<category><![CDATA[Guidelines]]></category>

		<guid isPermaLink="false">http://www.headstar.com/eablive/?p=891</guid>
		<description><![CDATA[By Ian Hamilton Video games are now a major part of our culture, but one in which accessibility for people with disabilities is comparatively low. Work in this field has been accelerating greatly in the past couple of years, however, making it a very exciting and fast-paced area of accessibility to be involved with. Major [&#8230;]]]></description>
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