Skip to the content \ accessibility

Archive for the 'Europe' Category

Next Entries »

New trial in Spain for accessible medicines app

A major new trial in Spain using mobile devices to make prescription medicine information more accessible has been approved by the project’s partners including charities, pharmaceutical industry representatives and government bodies.

The “Accessible Medicine” project will use two-dimensional Data Matrix square barcodes placed on medicine boxes and packaging allowing people to use an application or “app” running on a smartphone or other mobile device with a camera to link to detailed medicine information online. The information can then be spoken aloud or conveyed in other formats on the mobile device according to user needs and preferences.

The project is being led by Vodafone Spain Foundation with a range of partners including Technosite, the trading and research arm of Spanish national blindness charity ONCE; and the Spanish Federation of Pharmaceutical Industries and Associations (FARMAINDUSTRIA).

The partners say beneficiaries of the system will include not only blind people and people with impaired vision but also people who have difficulties handling the small folded leaflets currently issued with medicines.

The new trial has been approved following successful phase one trials ending last year. Developments for phase two include expansion of the online drug database from five to the 30 most commonly-used medicines; and improvements to the design interface.

Alongside the trials, ONCE is working with the Spanish Agency of Medicine and Health Products to create a database with accessible information on all available medicines.

According to the phase one report, the system has possible applications in other fields such as information about food and clothing. More information can be found in Spanish only at the project’s website.

To receive more stories the moment they are published, subscribe by email to E-Access Bulletin. Simply email eab-subs@headstar.com with “subscribe bulletin” in the subject line.

Video Game Communities Could Boost Social Inclusion

Online communities built around popular video games could help build social inclusion for disadvantaged groups including disabled people, a digital games expert involved in a new European research project told E-Access Bulletin.

The Digital Games for Empowerment and Inclusion (DGEI) research project, funded by the European Commission, held its first meeting in Seville last month. The project aims to examine uses of digital games for social purposes such as health, training, education, social inclusion and other public services – so-called “serious games”. After the researching the current state of play it aims to develop an action plan to help realise games’ social potential.

However the use of games for social benefit is wider than simply the use of gaming techniques to create “serious games” with a social or educational purpose, says Scott Colfer, project manager of internet channel Young Dads TV and participant in the Seville event.

He told E-Access Bulletin there was big untapped potential in building support communities around existing popular games, which already feature online player communities.

“The big computer games have a budget bigger than a large motion picture,” Colfer said. “It’s hard to match that, so it might be better to see how communities around games can be used.” One model might be the UK-based group GamerDads, a group of young fathers who set up their own online community to play games online (http://www.gamerdads.co.uk/ ), Colfer said.

“They were tired of playing in normal gamer groups where if you leave during a game, it’s frowned on. But they may have to leave the game because they are looking after their kids.” From coming together as gamers, the group had developed into one of the largest online communities of fathers, and members were offering each other informal support outside the gaming sphere, he said.

“Now they work on other things together, they support a particular charity, and they do it all themselves, there’s no government input.” Similar communities could work well for disabled gamers, Colfer said.

To receive more stories the moment they are published, subscribe by email to E-Access Bulletin. Simply email eab-subs@headstar.com with “subscribe bulletin” in the subject line.

ICT Access Barriers ‘Common Across Europe’

The problems encountered in putting ICT accessibility policies into practice are common across Europe, according to early findings of a survey of policies in 30 nations (the EU countries, plus Norway, Iceland and Switzerland), E-Access Bulletin has learned.

According to research carried out in June for the EU-funded ‘i-access’ project on access to electronic information and lifelong learning, problems encountered include creating accessible content; standards compliance; problems procuring accessible systems; and a lack of awareness and understanding.

The project is run by the European Agency for Development in Special Needs Education to raise awareness of the issues surrounding accessible information provision for lifelong learning. While some survey respondents said their organisations provided style guides for creating content, only about half of these addressed accessibility aspects such as considering how a screen-reader would cope.

“There are an estimated 80 million people in the EU with disabilities of varying sorts and to differing degrees, and as the age profile shifts, so too will the proportion with disabilities”, John Galloway, a consultant working on dissemination of i-access findings told E-Access Bulletin this week. “There is no one solution to the issue of ensuring that any information in an electronic format, whether a web-page, a text message, an on-screen document, or an information film, is available to all of them equally,” Galloway said.

“For each country, we need to find out – what policies do they have, and how do they put them into practice? What are the differences and similarities? The lessons learned from across Europe will be brought together for everyone to share, so this difficult issue can be addressed.”

Full details of the research and a report of a project conference co-hosted by the Danish Ministry of Education in Copenhagen this June are due to be published shortly, with the final project recommendations expected towards next summer, Galloway said.

Next Entries »