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Archive for June, 2013

Digital Inclusion “About Everybody, Not Just Disabled People”

The concept of digital accessibility simply as a means of catering for disabled users is out-of-date: in the modern world, digital inclusion must be understood as the need to serve everybody, whatever their access method or device, a leading accessibility specialist has said.

Robin Christopherson, head of digital inclusion at technology access charity AbilityNet, told delegates at the recent national digital conference in London, ND13, that providers of digital content and services already need to adapt to new devices and access methods. With more people than ever accessing websites through mobile and other devices, we are in a situation where “everybody is disabled from time-to-time”, Christopherson said.


Practitioners Rally To Defend Web Access Guidelines

Accessibility practitioners have defended the international standard ‘WCAG’ web content accessibility guidelines this month, in the wake of an academic study suggesting they were “ineffective”.

The PhD study by André Pimenta Freire of the University of York, as reported in E-Access Bulletin in May, said adherence to the WCAG guidelines could not resolve many problems on website pages encountered by print-disabled computer users. In a series of responses on the bulletin’s website, however, several practitioners raised objections to points raised in Pimenta Freire’s study.


Employers ‘Need Support To Make Job Applications Accessible’

Employers need more support to make their digital job application processes accessible to people with disabilities, according to a new report from disability employment services charity Shaw Trust.

The report, ‘Making work a real choice’, examines the government’s disability employment programme Work Choice through the experiences of more than 400 people – a mix of job applicants, employers, and Shaw Trust staff.


Accessible Video Games: Serious Fun, Serious Business

By Ian Hamilton

Video games are now a major part of our culture, but one in which accessibility for people with disabilities is comparatively low. Work in this field has been accelerating greatly in the past couple of years, however, making it a very exciting and fast-paced area of accessibility to be involved with.

Major players include the charities SpecialEffect and AbleGamers Foundation, and the International Game Developers Association’s game accessibility special interest group, alongside many other smaller groups and individuals working on advocacy and development in industry and academia.