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Archive for the 'Digital inclusion' Category

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Evolving technologies won’t automatically empower people, says Paralympian

Advanced technologies such as artificial intelligence have huge potential to empower assistive technology users, but we cannot simply wait for this to happen, a renowned Paralympian and member of the House of Lords has said.

In an opening speech at the Assistive Technology Exhibition and Conference (ATEC) in London earlier this month, Lord Chris Holmes told delegates that these technologies must be harnessed in the right way.

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Research uncovers ‘the real digital divide’ facing millions in the UK

Fresh data has shown further evidence of the digital gulf in the UK facing millions of people with disabilities and older people.

A report by digital inclusion charity Good Things Foundation and Professor Simeon Yates, titled ‘The real digital divide?’, examines the demographics of people in the UK who never or rarely use the internet. The report is based on (and builds on) a 2015 report from telecommunications regulatory body Ofcom on ‘Adults’ media use and attitudes’

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The European e-Accessibility Forum: opening up digital culture

Just as digital accessibility picks up more and more mainstream interest, certain topics within the accessibility field also begin gathering momentum. One such topic is accessible culture. Clearly, this can mean many things, but in this case it refers to cultural spaces (such as museums and art galleries), projects and resources being made more inclusive through digital technology.

For some people, this has already been a focal point for years, perhaps through employment, personal interest or just frustration at the lack of accessibility within these areas.

Earlier this month, the eleventh European e-Accessibility Forum sought to explore this vast subject with its theme of ‘e-accessible culture’. Held in Paris at the Cité des sciences et de l’Industrie, the event was organised by French non-profit BrailleNet, an organisation that works towards improving digital accessibility.

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‘Smart cities’ are not inclusive – but they can be, new research claims

‘Smart cities’ are not serving the needs of people with disabilities and older people, and risk deepening an existing digital divide, according to new, in-depth research.

Smart cities are loosely defined as cities that integrate digital technologies into their infrastructure to transform and improve the lives of citizens and landscapes.

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EU accessibility legislation: Keeping the public sector accessible

By Carine Marzin.

The EU directive on making the websites and mobile apps of public sector bodies more accessible was adopted at the end of 2016 and is the very first piece of EU legislation on digital accessibility. It will benefit over 500 million European citizens, including an estimated 80 million Europeans living with a disability, by making digital content from the public sector across Europe more accessible.

Governments will have to check that public sector bodies consistently adhere to the accessibility standards and there will be a new enforcement procedure, making it easier for members of the public to complain about inaccessible content and get the situation resolved.

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Sounding out the web: web accessibility for people who are deaf or hard of hearing

By David Swallow.

This is a condensed version of a two-part article originally published on the blog of The Paciello Group, an international accessibility agency. Links to the original posts can be found at the end of this article. David Swallow is an Accessibility Associate at The Paciello Group.
The largely visual nature of the web means that there’s a lot of focus on supporting people who are blind or partially sighted. But deaf and hard of hearing people are often overlooked. Ruth MacMullen, a copyright and licences officer at York St. John University, explains her experience of being deaf and how it affects her use of the web.

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Hollywood-voiced avatar solves citizens’ accessibility queries

An online avatar voiced by an Oscar-winning actor has been created to give disabled Australian citizens information on the country’s National Disability Insurance Scheme (NDIS).

The virtual assistant ‘Nadia’ is voiced by Australian actor Cate Blanchett and is able to answer common questions about the NDIS – a support scheme for Australian citizens under 65 with a permanent disability, replacing a previous national disability scheme. Users interact with Nadia through their computer’s webcam and microphone. This gives the process a human element and means that only minimal keyboard or mouse navigation is needed.

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Closure threat for digital inclusion charity seeking £20,000 to survive

A UK charity offering digital skills training to hundreds of people with disabilities will be forced to shut unless £20,000 of running costs are provided urgently.

Cambridge Online provides 4,000 one-to-one tutorials by ‘digital champions’ for over 300 disabled, disadvantaged and older people each year from around Cambridgeshire and beyond. The charity teaches learners a wide range of digital literacy skills, including beginners’ online courses, online shopping, services and job-hunting, Facebook and social media, and individual training requested by learners.

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One third of councils fail web accessibility testing in UK-wide survey

An annual review of council websites across the UK has revealed that one third of local government sites failed first-stage testing to find out how accessible their websites are for users with disabilities.

Carried out by Socitm (the Society of IT Management), the Better Connected survey is a nationwide examination to evaluate local authority websites on a range of factors.

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Gaming interview: ‘Tau Station’ – making a whole universe accessible

As the accessible gaming community grows at a rapid pace, so too does the number of games being developed with accessibility for all users in mind. ‘Tau Station’ is a fascinating example of good practice in this area.

A free, text-based MMORPG (massively multiplayer online role-playing game) with a science fiction theme, ‘Tau Station’ gives players an entire universe to explore – a universe which its developers have taken great care to make accessible for players with impairments, through a huge range of features.

e-Access Bulletin chatted to Lainie, one of the game’s developers, to find out more about the quest to make ‘Tau Station’ accessible for all.

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