Skip to the content \ accessibility

Archive for the 'Digital inclusion' Category

Next Entries »

Digital Exclusion For Older People Will Continue, Academic Warns

Today’s technologically-skilled young people are likely to face significant web accessibility problems as they grow older, similar to those faced by elderly computer users today, a professor of computing has said.

Speaking to E-Access Bulletin ahead of his talk at this week’s W4A web accessibility conference in Lyon, France ( www.w4a.info/2012 ), Alan F. Newell, an emeritus professor at Dundee University’s School of Computing, said that he has “every expectation” that today’s young people will face problems using the web in the future, even if they currently have good computer skills. This will arise from their declining abilities (such as poorer eyesight, poorer cognition, poorer dexterity) struggling to cope with constant technological evolution, he said.

(more…)

Video Game Communities Could Boost Social Inclusion

Online communities built around popular video games could help build social inclusion for disadvantaged groups including disabled people, a digital games expert involved in a new European research project told E-Access Bulletin.

The Digital Games for Empowerment and Inclusion (DGEI) research project, funded by the European Commission, held its first meeting in Seville last month. The project aims to examine uses of digital games for social purposes such as health, training, education, social inclusion and other public services – so-called “serious games”. After the researching the current state of play it aims to develop an action plan to help realise games’ social potential.

However the use of games for social benefit is wider than simply the use of gaming techniques to create “serious games” with a social or educational purpose, says Scott Colfer, project manager of internet channel Young Dads TV and participant in the Seville event.

He told E-Access Bulletin there was big untapped potential in building support communities around existing popular games, which already feature online player communities.

“The big computer games have a budget bigger than a large motion picture,” Colfer said. “It’s hard to match that, so it might be better to see how communities around games can be used.” One model might be the UK-based group GamerDads, a group of young fathers who set up their own online community to play games online (http://www.gamerdads.co.uk/ ), Colfer said.

“They were tired of playing in normal gamer groups where if you leave during a game, it’s frowned on. But they may have to leave the game because they are looking after their kids.” From coming together as gamers, the group had developed into one of the largest online communities of fathers, and members were offering each other informal support outside the gaming sphere, he said.

“Now they work on other things together, they support a particular charity, and they do it all themselves, there’s no government input.” Similar communities could work well for disabled gamers, Colfer said.

To receive more stories the moment they are published, subscribe by email to E-Access Bulletin. Simply email eab-subs@headstar.com with “subscribe bulletin” in the subject line.

Age alliance plans digital inclusion knowledge base

A plan to create an online “knowledge base” of resources relating to digital inclusion for older people is being drawn up by Age Action Alliance, an umbrella group of companies and charities led by the Department for Work and Pensions.

The alliance, whose members include the BBC, Microsoft, mobile network Three, Age UK and the digital inclusion charity for older people Digital Unite, has tasked a working group with drawing up a “starter strategy” for the knowledge base covering its potential usefulness, purpose and viability. It will then make a final decision on whether to go ahead with the project at the next meeting of its digital inclusion group in February.

“The aim of the knowledge base is to gather in one place the mass of extensive and varied research, analysis and evaluation data on activities and projects that have, and still are, delivering and facilitating digital literacy for older people”, Emma Solomon, managing director of Digital Unite and the groups’ chair, said this month. “The aim is also to gather – or at least signpost – practitioners to a variety of tools and resources that can help them deliver or facilitate digital inclusion for older people.”

The knowledge base will be aimed at all practitioners and promoters of digital inclusion for older people, Solomon said. “These may be formal intermediaries, informal intermediaries and individuals as well as organisations and businesses from third, private and public sectors.”

As a separate project, the group also hopes to help co-ordinate the promotion of all actions, events and activities that promote digital inclusion to older people by creating a searchable national database of all campaigns, outreach projects, learning and engagement activities in which older people are being encouraged and supported to embrace digital technologies, she said.

Next Entries »